Historical Documents
Math and Creativity Combine For Walt Disney World Thrills
LAKE BUENA VISTA, Fla. At first glance, many guests might think that Walt Disney Imagineers -- the wizards responsible for envisioning and creating the Walt Disney World Resort theme park attractions -- are all creative masterminds with blue-sky ideas that constantly bubble over like nervous energy.
Looking closer, however, one discovers that complex
mathematics, physics and science are a major part of Walt Disney
Imagineering (WDI) projects. And that a slide rule, calculator and
computer are vital tools complementing the out-of-the-box dreaming for
which Disney is famous. Left Brain, Right Brain The most recent --
and "terror"fying -- example of this unique talent blend is the latest
incarnation of The Twilight Zone"! Tower of Terror, the 13-story thrill
ride at Disney-MGM Studios that features high-speed, fright-filled
ascents and descents within a haunted hotel façade. When Walt Disney Imagineers suggested the idea of adding more
terror to the Tower, they knew it would require a perfect marriage of
creativity and mathematics. Enter Theron Skees and Michael Tschanz, the WDI "dream team" designated to make it reality.
- As the WDI creative show producer for Disney-MGM Studios, Skees
works with lighting and interior designers, conceptualists, writers and
architects on every creative aspect of the theme park. Skees also has
an extensive background in sculpting, thematic painting and design.
- Tschanz, who has a master's degree in electrical engineering, found
his calling in applied mathematics and started his career at a large
technology corporation in Texas where he developed simulations and
performed systems analyses on graphics supercomputers.
Also an accomplished pianist and music director, Tschanz joined
Disney in 1997, working for the Scientific Systems arm of WDI. He's a
self-described hi-tech "geek" who tackles a world of probabilities,
algorithms and software systems. As a principal software engineer for
Scientific Systems, Tschanz works with three-dimensional simulations,
real-time control algorithms and systems modeling. "Some have called us a two-headed monster," laughs Tschanz,
"but it is a great complement of left brain and right brain skills." The combination of those skills produced what Skees and
Tschanz call "Tower of Terror 4," signifying the fourth time (since its
debut in 1994) that the attraction has reopened with a new ride and
drop sequence. Each time, more thrills and special effects were added. The Tower is in Control This time, Skees and
Tschanz actually placed the attraction in control, as the complex
computer system randomly chooses which ups and downs guests will
experience. In addition, more special effects were added, making Tower
of Terror one of the most advanced multi-sensory attractions anywhere
in the world. While Skees and his team brainstormed ways to surprise guests
like never before -- with ghostly apparitions, 3-D sounds, surprising
smells and making the elevator vehicle move in different ways --
Tschanz kept his computer running non-stop, inputting data and
meticulously measuring variables such as ride time, drop time and --
his personal favorite -- "air time." Math + Creativity = Terror Call it
"math-magic," but Tschanz's meticulous studies resulted in the
technology and capabilities of Tower of Terror being pushed farther
than ever before. Knowing Skees was busy pumping more surprises than
ever into the attraction's storyline, Tschanz's mission from the outset
was to create an out-of-this-world experience using digits and
denominators to complement the illusion and effects. "Through analysis, you want to push these systems and get as
much as you possibly can out of them because you're going to get a
better guest experience out of them. Also, creative (Skees' team) is
going to be happier with the final product, and then our guests will be
really happy," Tschanz says. "Everybody's going to win. It's certainly
harder and takes more time to do that, but you end up with a much
better product in the end." Skees and Tschanz, along with their respective teams, spent
approximately two years on the redesign of Tower of Terror, pouring
through multiple mock-ups, computer models, creative designs and reams
of data. Since the attraction was open to park guests during the day,
the teams had to work around the clock, spending many late nights
inside the dark elevator shafts. Skees and Tschanz often found
themselves strapped inside the elevator cars for up to three hours at a
time as new drop sequences were tested and studied. Tschanz estimates
he rode the attraction nearly 3,000 times during the project. The result, they agree, exceeded even their lofty expectations.
Like proud parents of a New Year's baby, Tschanz and Skees proudly watched as their attraction debuted on Dec. 31, 2002.
"With the different ride profiles, this was like having multiple
attractions in one project," says Skees. "We are extremely fortunate to
have a very flexible storyline and a reprogrammable ride system on this
attraction. Those two elements gave us a great opportunity to reinvent
the way we tell that story and gave us a greater canvas to paint on."
But Can It Predict Lottery Numbers? As Tower
of Terror sends thrills and chills through brave Disney guests, Tschanz
and Skees hear their share of shrieks and screams coming from the
cavernous elevator shafts. And they're also hearing lots of questions.
The number-one question people ask? "Which ride profile will be next?" "When we say the Tower is now in control, that is 100 percent
accurate," Tschanz says. "The very moment that the elevator is entering
the shaft, the computer decides what is going to happen. It decides
which experience it picks. "As far as which one is next, the sequence does not go in any
order and then just start over. The Tower actually has a random number
generator that's based on modulo functions," he says. "It is a totally
random set of numbers. We don't know and even the ride operators don't
know. Really, only the Tower knows."
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